<?xml version="1.0" encoding="utf-8" standalone="no" ?>
<vehicle type="forwarder" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../../../../shared/xml/schema/vehicle.xsd">
    <annotation>Copyright (C) GIANTS Software GmbH, All Rights Reserved.</annotation>

<storeData>
        <name>Tigercat 630H Grapple Skidder</name>
        <specs>
            <power>275</power>
            <maxSpeed>8</maxSpeed>
        </specs>
        <functions>
            <function>$l10n_function_skidder</function>
        </functions>
        <image>store.png</image>
        <price>90000</price>
        <lifetime>600</lifetime>
        <rotation>0</rotation>
        <brand>FDRLogging</brand>
        <category>forestryForwarders</category>
        <shopTranslationOffset>0 -0.008 0</shopTranslationOffset>
        <shopRotationOffset>0.264 0 0</shopRotationOffset>
        <vertexBufferMemoryUsage>3328000</vertexBufferMemoryUsage>
        <indexBufferMemoryUsage>532224</indexBufferMemoryUsage>
        <textureMemoryUsage>4915200</textureMemoryUsage>
        <instanceVertexBufferMemoryUsage>0</instanceVertexBufferMemoryUsage>
        <instanceIndexBufferMemoryUsage>0</instanceIndexBufferMemoryUsage>
        <audioMemoryUsage>369732</audioMemoryUsage>
</storeData>

<base>
	
        <typeDesc>$l10n_typeDesc_mulcher</typeDesc>
        <filename>FDRMachine.i3d</filename>
        <sounds filename="FDRMachineSounds.xml"/>
        <size width="4" length="6" height="10.5" lengthOffset="0.3"/>
		<schemaOverlay attacherJointPosition="0 0" name="VEHICLE" />	
        <mapHotspot type="TRACTOR" />
			
        <components>
            <component centerOfMass="0 0 0" solverIterationCount="30" mass="30000" />
			<component centerOfMass="0 0 0" solverIterationCount="30" mass="30000" />
			<component centerOfMass="0 0 0" solverIterationCount="30" mass="2000" />
			<component centerOfMass="0 0 0" solverIterationCount="30" mass="2000" />
			
			<!--CLAWS-->
			<component centerOfMass="0 0 0" solverIterationCount="30" mass="1800" />
			<component centerOfMass="0 0 0" solverIterationCount="30" mass="1800" />
			
			<!--WINCH-->
			<component centerOfMass="0 0 0" solverIterationCount="30" mass="250" />
			
			<joint component1="2" component2="7" node="1>6" rotLimit="0 0 0"  transLimit="0 0 0"    />					    				
			<joint component1="1" component2="2" node="0>8" zRotationNode="0>8" rotLimit="0 0 0" rotLimitDamping="18 18 18" transLimit="0 0 0" rotLimitSpring="0 0 0"   />
            <joint component1="2" component2="7" node="1>6" rotLimit="0 0 0"  transLimit="0 0 0"    />			
			<joint component1="2" component2="3" node="1>1|1|1|1" nodeActor1="2>" rotLimit="80 0 0"  maxRotDriveForce="1 1 1" rotLimitDamping="0.1 2 100000000000000000000000" rotLimitSpring="1 6 90000000000000000000000000000000000"    enableCollision="true" />				
			<joint component1="3" component2="4" node="2>2" nodeActor1="3>"       rotLimit="0 0 40" rotLimitDamping="100000000000000000000000 100000000000000000000000 100000000000000000000000" maxRotDriveForce="100000000000000000000000 100000000000000000000000 100000000000000000000000"  transLimit="0 0 0" rotLimitSpring="90000000000000000000000000000000000 90000000000000000000000000000000000 0"     enableCollision="true" />					                                                                      
			
			<joint component1="4" component2="5" node="3>1|0" nodeActor1="4>"     rotLimit="0 0 0"  rotLimitDamping="300000 300000 15" rotLimitSpring="90000000000000000000000000000000000 90000000000000000000000000000000000 250" transLimitSpring="90000000000000000000000000000000000 90000000000000000000000000000000000 90000000000000000000000000000000000"  enableCollision="true"/>
			<joint component1="4" component2="6" node="3>2|0" nodeActor1="5>"     rotLimit="0 0 0"  rotLimitDamping="300000 300000 15" rotLimitSpring="90000000000000000000000000000000000 90000000000000000000000000000000000 250" transLimitSpring="90000000000000000000000000000000000 90000000000000000000000000000000000 90000000000000000000000000000000000"  enableCollision="true"/>
				
	
		<collisionPair component1="2" component2="3" enabled="false"/>
		<collisionPair component1="3" component2="4" enabled="false"/>		
		<collisionPair component1="4" component2="5" enabled="false"/>	
		<collisionPair component1="4" component2="6" enabled="false"/>
        <collisionPair component1="5" component2="6" enabled="false"/>
		<collisionPair component1="1" component2="7" enabled="false"/>
		
	
        </components>
				
</base>

<!--------------------------------------------------------------------------------------------------------------------------------------------------->
 
<wheels>
        <wheelConfigurations>
            <wheelConfiguration name="$l10n_configuration_valueDefault" price="0">					
                <wheels speedDependentRotateBack="true" autoRotateBackSpeed="2.2">
				
                 <!--DRIVE FRONT-->
				 
				 <wheel   isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics rotSpeed="1"  restLoad="2.8" repr="0>0|0"    radius="0.90" width="1" suspTravel="0.25" spring="100" damper="1000"  frictionScale="3" mass="2.5" supportsWheelSink="false"   /> 
						<tire tireTrackAtlasIndex="9" />
                    </wheel>				 
				 <wheel    isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics rotSpeed="1"  restLoad="2.8" repr="0>0|1"    radius="0.90" width="1" suspTravel="0.25" spring="100" damper="1000"  frictionScale="3" mass="2.5" supportsWheelSink="false"    /> 
						<tire tireTrackAtlasIndex="9" />
                    </wheel>
				
				 <!--DRIVE MID L-->
										
					<wheel   isLeft="true" hasTireTracks="true" hasParticles="true" >
                        <physics rotSpeed="1"  restLoad="2.8" repr="1>0|0"    radius="0.90" width="1" suspTravel="0.25" spring="100" damper="1000"  frictionScale="3" mass="2.5" supportsWheelSink="false"   /> 
						<tire tireTrackAtlasIndex="9" />
                    </wheel>					
					<wheel   isLeft="false" hasTireTracks="true" hasParticles="true" >
                        <physics rotSpeed="1"  restLoad="2.8" repr="1>0|1"    radius="0.90" width="1" suspTravel="0.25" spring="100" damper="1000"  frictionScale="3" mass="2.5" supportsWheelSink="false"    /> 
						<tire tireTrackAtlasIndex="9" />
                    </wheel>
										
                </wheels>		
            </wheelConfiguration>			
        </wheelConfigurations>	
</wheels>

<articulatedAxis rotNode="0>8" componentJointIndex="2" anchorActor="0" rotSpeed="-35" rotMax="38" rotMin="-38" />

<animations>
        <animation name="reverseDriving">
            <part node="0>7" startTime="0" endTime="3" startRot="0 0 0" endRot="0 0 0"/>
        </animation>
</animations>

<!--------------------------------------------------------------------------------------------------------------------------------------------------->

<motorized>

        <consumerConfigurations>
            <consumerConfiguration>
               <consumer fillUnitIndex="1" usage="50"  fillType="diesel" />           
            </consumerConfiguration>
        </consumerConfigurations>

        <differentialConfigurations>
            <differentialConfiguration>
                <differentials>
                     <differential torqueRatio="0.5" maxSpeedRatio="1.0" wheelIndex1="1" wheelIndex2="2" /> 
					<differential torqueRatio="0.5" maxSpeedRatio="1.0" wheelIndex1="3" wheelIndex2="4" />
				
					<differential torqueRatio="0.5" maxSpeedRatio="1.0" differentialIndex1="1" differentialIndex2="2" />
									
                </differentials>
            </differentialConfiguration>
        </differentialConfigurations>

        <motorConfigurations>
            <motorConfiguration name="FDR Machine" hp="275" >
               <motor torqueScale="13.25" minRpm="100" maxRpm="1000" maxForwardSpeed="23" maxBackwardSpeed="23" brakeForce="70" lowBrakeForceScale="0.5">
                    <torque normRpm="1" torque="2"/>
                    <torque normRpm="1.1" torque="2.1"/>
                    <torque normRpm="1.2" torque="2.2"/>
                    <torque normRpm="1.3" torque="2.3"/>
                    <torque normRpm="1.4" torque="2.4"/>
                    <torque normRpm="2" torque="2.4"/>
                </motor>
                <transmission minForwardGearRatio="10" maxForwardGearRatio="30" minBackwardGearRatio="10" maxBackwardGearRatio="30" name="$l10n_info_transmission_cvt"/>
            </motorConfiguration>
        </motorConfigurations>

        <exhaustEffects>
            <exhaustEffect node="0>2" filename="$data/effects/exhaust/exhaust.i3d" minRpmColor="0.2 0.2 0.2 0.5" maxRpmColor="0.2 0.2 0.2 0.4" minRpmScale="0.05" maxRpmScale="0.5" />
        </exhaustEffects>

        <motorStartDuration>3700</motorStartDuration>
 
</motorized>

    <fillUnit>
        <fillUnitConfigurations>
            <fillUnitConfiguration>
                <fillUnits>
                    <fillUnit unitTextOverride="$l10n_unit_literShort" showOnHud="true" showInShop="false" fillTypes="diesel" capacity="500" >
					<exactFillRootNode node="0>15|0" />
                     
                  </fillUnit>
                </fillUnits>
            </fillUnitConfiguration>
        </fillUnitConfigurations>
    </fillUnit>
	
<!--------------------------------------------------------------------------------------------------------------------------------------------------->

<attacherJoints comboDuration="1">

		<attacherJoint node="0>16" jointType="telehandler"    >
            <schema position="1 0" rotation="0" invertX="true" />
			<objectChange node="0>9|1" visibilityActive="false"  visibilityInactive="true"/>
			<objectChange node="0>10" visibilityActive="false"  visibilityInactive="true"/>
			<objectChange node="0>11" visibilityActive="false"  visibilityInactive="true"/>
		
			<objectChange node="0>17" visibilityActive="true"  visibilityInactive="false"/>
			
        </attacherJoint>
				
</attacherJoints>

<!--------------------------------------------------------------------------------------------------------------------------------------------------->

<dashboard>
        <groups>
            <group name="MOTOR_STARTING" isMotorStarting="true"/>
            <group name="MOTOR_ACTIVE"   isMotorStarting="true" isMotorRunning="true"/>
        </groups>

        <default>
        
			<dashboard displayType="VISIBILITY" node="0>12|3" idleValue="-1" intensity="0.1" groups="MOTOR_ACTIVE" />			
			<dashboard displayType="VISIBILITY"  node="0>4|1" intensity="0.15" lightTypes="0" groups="MOTOR_ACTIVE"/>
            <dashboard displayType="VISIBILITY" node="0>4|2" intensity="0.15" lightTypes="0" groups="MOTOR_ACTIVE"/>       
        </default>
</dashboard>

<enterable isTabbable="true" >
        
		<enterReferenceNode node="0>" />
        <exitPoint node="0>3" />

        <cameras>
            <camera node="0>6|0" rotatable="true" rotateNode="0>6" limit="true" useWorldXZRotation="true" rotMinX="-1.4" rotMaxX="1" transMin="5.3" transMax="40" translation="0 0 6.1" rotation="-20 180 0"> </camera>
            <camera node="0>5" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true"  positionSmoothingParameter="0.256"/>
			<camera node="1>3" rotatable="true" limit="true" rotMinX="-1.1" rotMaxX="0.4" transMin="0" transMax="0" useMirror="true" isInside="true"  positionSmoothingParameter="0.256"/>
        </cameras>

        <characterNode node="0>1|0" cameraMinDistance="0.5" spineRotation="-90 0 90" >
            <target ikChain="rightFoot" targetNode="0>1|0|1" />
            <target ikChain="leftFoot"  targetNode="0>1|0|2" />
            <target ikChain="rightArm"  targetNode="0>1|0|3" poseId="wideFingers"/>
            <target ikChain="leftArm"   targetNode="0>1|0|4" />
        </characterNode>		
</enterable>

<!--------------------------------------------------------------------------------------------------------------------------------------------------->

<cylindered>
   <movingTools>
	       
<!-----------------------------------------------BOOM--------------------------------------------->		      
	 
            <movingTool node="1>1" playSound="true" >
                <controls axis="FDR-Boom-Up" invertAxis="false"  />
                <rotation rotSpeed="23" rotAcceleration="55" rotMax="0" rotMin="-80"  /> 
            
				<componentJoint index="2"/>
				<componentJoint index="3"/>
				<componentJoint index="4"/>
                 
			    <dependentPart node="1>2|3|2" />
			    <dependentPart node="1>2|3|3" />
				<dependentPart node="1>2|3|0" />	
				<dependentPart node="1>2|3|1" />		
            </movingTool>

<!-----------------------------------------------STICK-------------------------------------------->			
					
            <movingTool node="1>1|1" playSound="true" >
                <controls axis="FDR-Stick-Out" invertAxis="false"  />
                <rotation rotSpeed="35" otAcceleration="80" rotMax="30" rotMin="-10" startRot="21" />
				
				<componentJoint index="2"/>
				<componentJoint index="3"/>
				<componentJoint index="4"/>
				
				<dependentPart node="1>2|3|2" />	
				<dependentPart node="1>2|3|3" />	
			</movingTool>
			
<!-----------------------------------------------Claw-------------------------------------------->								
						
		<!--Rotate Head-->			
			<movingTool node="1>1|1|1" playSound="true" >
                <controls axis="FDR-HeadRotate-Right" invertAxis="true"  />
                <rotation rotSpeed="60"    rotationAxis="2"   />
				
				<componentJoint index="2"/>
				<componentJoint index="3"/>
				<componentJoint index="4"/>
				<componentJoint index="5"/>							
			</movingTool>  

		   <!------Claw Left------>
			  <movingTool node="3>1" playSound="true" >			  
                <controls axis="FDR-Claw-Open" invertAxis="true" mouseSpeedFactor="0.3" iconName="GRABBER_OPEN_CLOSE" />
                <rotation rotationAxis="3" rotSpeed="80"  rotMax="0" rotMin="-140" />				
				<dependentMovingTool node="3>2" speedScale="-1" />
				
				<componentJoint index="2"/>
				<componentJoint index="3"/>
				<componentJoint index="4"/>
				<componentJoint index="5"/>
                <componentJoint index="6"/>				

		
              </movingTool>
			
			<!------Claw Right------>
			  <movingTool node="3>2" playSound="true" >
				<controls axis="FDR-Claw-Open" invertAxis="true" mouseSpeedFactor="0.3" iconName="GRABBER_OPEN_CLOSE" />			  
                <rotation rotationAxis="3" rotSpeed="80"  rotMax="140" rotMin="0" />				
				<dependentMovingTool node="3>1" speedScale="-1" />
				<dependentMovingTool node="4>0|0" speedScale="-1" />
			    <dependentMovingTool node="5>0|1" speedScale="-1" />
				
				<componentJoint index="2"/>
				<componentJoint index="3"/>
				<componentJoint index="4"/>
				<componentJoint index="5"/>	
				<componentJoint index="6"/>
				<componentJoint index="7"/>

			
			  </movingTool>
			  
			     <movingTool node="4>0|0" playSound="true" >      
                <rotation rotationAxis="1" rotSpeed="-5000"  rotMax="1" rotMin="-1" />
              </movingTool>
			  
			  <movingTool node="5>0|1" playSound="true" >        
                <rotation rotationAxis="1" rotSpeed="-5000"  rotMax="1" rotMin="-1" />			
              </movingTool>
			  
 <!-----------------------------------------------Blade--------------------------------------------->		      
	 
              <movingTool node="0>9" playSound="true" >
                <controls axis="FDR-BladesFront-Raise" invertAxis="true"  />
                <rotation rotSpeed="25"  rotMax="30" rotMin="-10"  /> 
               
			    <dependentPart node="0>10" />
			    <dependentPart node="0>11" />	
              </movingTool>
			
		
	
   </movingTools>
   
   
<!-----------------------------------------------HYDRO---------------------------------------------->	
   <movingParts>
          
			<!------Boom------>
            <movingPart node="1>2|3|0" referencePoint="1>1|3" referenceFrame="1>1|3" limitedAxis="1" >
                <translatingPart node="1>2|3|0|1" />
            </movingPart>
			
			<movingPart node="1>2|3|1" referencePoint="1>1|3" referenceFrame="1>1|3" limitedAxis="1" >
                <translatingPart node="1>2|3|1|1" />
            </movingPart>
					
			<!------Stick------>
			<movingPart node="1>2|3|2" referencePoint="1>1|1|4" referenceFrame="1>1|1|4" limitedAxis="1" >
                <translatingPart node="1>2|3|2|1" />
            </movingPart>
			
			  <movingPart node="1>2|3|3" referencePoint="1>1|1|4" referenceFrame="1>1|1|4" limitedAxis="1" >
                <translatingPart node="1>2|3|3|1" />
            </movingPart>
						
			<!------Blade------>
			<movingPart node="0>10" referencePoint="0>9|0" referenceFrame="0>9|0" limitedAxis="1" >
                <translatingPart node="0>10|1" />
            </movingPart>
			
			<movingPart node="0>11" referencePoint="0>9|0" referenceFrame="0>9|0" limitedAxis="1" >
                <translatingPart node="0>11|1" />
            </movingPart>
	
   </movingParts>
   
   <sounds>
	
			<!-------Boom----------->				
			<actionSound template="hydraulicOpen05"    pitchScale="0.3" volumeScale="1.5"   									 linkNode="1>1"      actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="1>1"      fadeIn="0.1" fadeOut="0.1"/>
			<actionSound template="engineSmall" file="SOUNDS/indoorCabinRumbleLoop.ogg"     pitchScale="0.5" volumeScale="2.5"   linkNode="1>1"      actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="1>1"      fadeIn="0.1" fadeOut="0.1"/>
			
			<!-------Stick----------->				
			<actionSound template="hydraulicOpen05"    pitchScale="0.4" volumeScale="1.5"  									 linkNode="1>1|1"      actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="1>1|1"      fadeIn="0.1" fadeOut="0.1"/>
			<actionSound template="engineSmall" file="SOUNDS/indoorCabinRumbleLoop.ogg"     pitchScale="0.38" volumeScale="2"   linkNode="1>1|1"      actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="1>1|1"      fadeIn="0.1" fadeOut="0.1"/>
			
			<!-------Rotate Head----------->				
			<actionSound template="hydraulicOpen05" pitchScale="0.45" volumeScale="1"   									 linkNode="1>1|1|1" actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="1>1|1|1" fadeIn="0.1" fadeOut="0.1"/>
			
			<!-------MainClaws Hydro----------->	
		    <actionSound template="hydraulicOpen05"    pitchScale="0.4" volumeScale="1"     linkNode="3>1"      actionNames="TOOL_MOVE_POS TOOL_MOVE_NEG" nodes="3>1"      fadeIn="0.1" fadeOut="0.1"/>
		
			<!-------Main Claws Clack----------->	
            <actionSound template="clackVar6"             pitchScale="0.2" volumeScale="2"     linkNode="3>1"      actionNames="TOOL_MOVE_END_POS_LIMIT"     nodes="3>1"/>	
            <actionSound template="clackVar6"            pitchScale="0.2" volumeScale="2"   linkNode="3>2"      actionNames="TOOL_MOVE_END_POS_LIMIT"     nodes="3>2"/>	
	
   </sounds>
 
</cylindered>

<!--------------------------------------------------------------------------------------------------------------------------------------------------->

<lights>
  
		<states>		
            <state lightTypes="0"/>
		</states>
		
		<sharedLight linkNode="0>4|3|0" lightTypes="0" filename="ALLTEXTURES/Light/workingLight40.xml"/>
		<sharedLight linkNode="0>4|3|1" lightTypes="0" filename="ALLTEXTURES/Light/workingLight40.xml"/>
		<sharedLight linkNode="0>4|3|2" lightTypes="0" filename="ALLTEXTURES/Light/workingLight40.xml"/>
		<sharedLight linkNode="0>4|3|3" lightTypes="0" filename="ALLTEXTURES/Light/workingLight40.xml"/>
		<sharedLight linkNode="0>4|3|4" lightTypes="0" filename="ALLTEXTURES/Light/workingLight40.xml"/>
		<sharedLight linkNode="0>4|3|5" lightTypes="0" filename="ALLTEXTURES/Light/workingLight40.xml"/>
		<sharedLight linkNode="0>4|3|6" lightTypes="0" filename="ALLTEXTURES/Light/workingLight40.xml"/>
		<sharedLight linkNode="0>4|3|7" lightTypes="0" filename="ALLTEXTURES/Light/workingLight40.xml"/>
		<sharedLight linkNode="0>4|3|8" lightTypes="0" filename="ALLTEXTURES/Light/workingLight40.xml"/>
		<sharedLight linkNode="0>4|3|9" lightTypes="0" filename="ALLTEXTURES/Light/workingLight40.xml"/>
		<sharedLight linkNode="0>4|3|10" lightTypes="0" filename="ALLTEXTURES/Light/workingLight40.xml"/>
		<sharedLight linkNode="0>4|3|11" lightTypes="0" filename="ALLTEXTURES/Light/workingLight40.xml"/>
	

		<realLights>
		
            <low>
                <light node="0>4|0|0"         lightTypes="0"  />
                <light node="0>4|0|1"         lightTypes="0"  />				
            </low>
			
			 <high>
                <light node="0>4|0|0"         lightTypes="0"  />
				<light node="0>4|0|1"         lightTypes="0"  />
            </high>
	
		</realLights>
 
</lights>

<!--------------------------------------------------------------------------------------------------------------------------------------------------->

<winch>
               <!--winchRopeNode-->        <!--winchTrigger-->
        <rope     node="6>0|0|0|1"              triggerNode="6>0|0|0|0"    maxTreeMass="999999" maxNumTrees="50" minLength="1" maxLength="100" maxSubLength="5">
            <mainRope diameter="0.020" uvScale="4" />
            <setupRope diameter="0.020" uvScale="4" emissiveColor="0 2 0 1" />
			         
					 <!--winchRopeNode-->
            <attach    node="6>0|0|0|1">
                <marker filename="$data/shared/forestry/targetTreeMarker.i3d" width="0.1" offset="0.005" color="0 2 0"/>
            </attach>
            <treeHook filename="$data/shared/forestry/treeHook03.xml"/>
			               <!--winchRope_detached-->
            <objectChange node="6>0|0|0|2" visibilityActive="false" visibilityInactive="true" />
			
			<animationNodes>
			                 <!--winchRoll-->
                <animationNode node="6>0|0|0|3" rotSpeed="-75" rotAxis="1" turnOnFadeTime="0.1" turnOffFadeTime="0.1" speedFunc="getWinchRopeSpeedFactor" speedFuncParam="1"/>
            </animationNodes>
			
			 <sounds>
                <releaseRope template="winchOut" fadeIn="0.1" fadeOut="0.1" supportsReverb="false">
                    <volume indoor="0.5" outdoor="0.8"/>
                    <lowpassGain indoor="0.6" outdoor="1"/>
                </releaseRope>
                <pullRope    template="winchIn"  fadeIn="0.1" fadeOut="0.1" supportsReverb="false">
                    <volume indoor="0.5" outdoor="0.8"/>
                    <lowpassGain indoor="0.6" outdoor="1"/>
                </pullRope>
                <attachTree template="treeAttach" supportsReverb="false">
                    <volume indoor="0.7" outdoor="1.4"/>
                </attachTree>
                <detachTree template="yarderRemove" supportsReverb="false">
                    <volume indoor="0.7" outdoor="1.4"/>
                </detachTree>
            </sounds>        
        </rope>
		
		        <!--winchRopeNode-->        <!--winchTrigger-->
        <rope     node="0>14|0|1"              triggerNode="0>14|0|0"    maxTreeMass="999999" maxNumTrees="50" minLength="1" maxLength="100" maxSubLength="5">
            <mainRope diameter="0.020" uvScale="4" />
            <setupRope diameter="0.020" uvScale="4" emissiveColor="0 2 0 1" />
			         
					 <!--winchRopeNode-->
            <attach    node="0>14|0|1">
                <marker filename="$data/shared/forestry/targetTreeMarker.i3d" width="0.1" offset="0.005" color="0 2 0"/>
            </attach>
            <treeHook filename="$data/shared/forestry/treeHook03.xml"/>
			               <!--winchRope_detached-->
            <objectChange node="0>14|0|2" visibilityActive="false" visibilityInactive="true" />
			
			<animationNodes>
			                 <!--winchRoll-->
                <animationNode node="0>14|0|3" rotSpeed="-75" rotAxis="1" turnOnFadeTime="0.1" turnOffFadeTime="0.1" speedFunc="getWinchRopeSpeedFactor" speedFuncParam="1"/>
            </animationNodes>
			
			 <sounds>
                <releaseRope template="winchOut" fadeIn="0.1" fadeOut="0.1" supportsReverb="false">
                    <volume indoor="0.5" outdoor="0.8"/>
                    <lowpassGain indoor="0.6" outdoor="1"/>
                </releaseRope>
                <pullRope    template="winchIn"  fadeIn="0.1" fadeOut="0.1" supportsReverb="false">
                    <volume indoor="0.5" outdoor="0.8"/>
                    <lowpassGain indoor="0.6" outdoor="1"/>
                </pullRope>
                <attachTree template="treeAttach" supportsReverb="false">
                    <volume indoor="0.7" outdoor="1.4"/>
                </attachTree>
                <detachTree template="yarderRemove" supportsReverb="false">
                    <volume indoor="0.7" outdoor="1.4"/>
                </detachTree>
            </sounds>          
        </rope>
</winch>

<!--------------------------------------------------------------------------------------------------------------------------------------------------->

<wearable wearDuration="99999999999999999999999999999999999999999999999999999999999999999" workMultiplier="5" fieldMultiplier="2"/>

    <ai>
        <agent width="5" length="5" height="5" lengthOffset="0.2" frontOffset="2" />
        <collisionTrigger node="0>7" width="20" height="20"/>
    </ai>

    <foliageBending>
        <bendingNode minX="-1.3" maxX="1.3" minZ="-1.95" maxZ="2.6" yOffset="0.5" />
    </foliageBending>

</vehicle>
